// MapEditNH2 Ver.1.33 *.cel -> C source Convert.
// Part Cell Data File ( number : 512-1023 )
// Full Char File Name : room.sch ( number : 0-511 )
// Part Char File Name : t_game.sch ( number : 512-1023 )

#define	t_game_Max	53

const u16 t_game_CellChrData[ t_game_Max*8 ] = {
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x6213,0x6213,0x6213,0x6203,0x0000,0x0000,0x0000,0x0000,
0x6213,0x6213,0x6203,0x6203,0x0000,0x0000,0x0000,0x0000,
0x6201,0x6201,0x6211,0x6211,0x0000,0x0000,0x0000,0x0000,
0x6201,0x6201,0x6211,0x6210,0x0000,0x0000,0x0000,0x0000,
0x6201,0x6201,0x6211,0x6212,0x0000,0x0000,0x0000,0x0000,
0x6201,0x6601,0x6612,0x6611,0x0400,0x0400,0x0400,0x0400,
0x6601,0x6601,0x6610,0x6611,0x0400,0x0400,0x0400,0x0400,
0x6213,0x6203,0x6203,0x6203,0x0000,0x0000,0x0000,0x0000,
0x6213,0x6203,0x6213,0x6203,0x0000,0x0000,0x0000,0x0000,
0x6203,0x6203,0x6203,0x6203,0x0000,0x0000,0x0000,0x0000,
0x6221,0x6221,0x6231,0x6231,0x0000,0x0000,0x0000,0x0000,
0x6221,0x6220,0x6231,0x6230,0x0000,0x0000,0x0000,0x0000,
0x6221,0x6222,0x6231,0x6232,0x0000,0x0000,0x0000,0x0000,
0x6622,0x6621,0x6632,0x6631,0x0400,0x0400,0x0400,0x0400,
0x6620,0x6621,0x6630,0x6631,0x0400,0x0400,0x0400,0x0400,
0x620f,0x660f,0x621f,0x661f,0x0000,0x0000,0x7204,0x7205,
0x622c,0x662c,0x622d,0x662d,0x0000,0x0000,0x7605,0x7604,
0x6221,0x6221,0x6231,0x6231,0x660a,0x6609,0x661a,0x6619,
0x6221,0x6221,0x6231,0x6231,0x620b,0x620c,0x621b,0x621c,
0x6221,0x6221,0x6231,0x6231,0x620d,0x620e,0x621d,0x621e,
0x620f,0x660f,0x621f,0x661f,0x0000,0x0000,0x0000,0x0000,
0x622c,0x662c,0x622d,0x662d,0x0400,0x0400,0x0400,0x0400,
0x6221,0x6221,0x6231,0x6231,0x6209,0x620a,0x6219,0x621a,
0x6203,0x6203,0x6203,0x6203,0x7214,0x7a25,0x7215,0x7238,
0x6203,0x6203,0x6203,0x6203,0x7a25,0x7614,0x7238,0x7615,
0x6203,0x6203,0x6203,0x6203,0x661a,0x6619,0x662a,0x6629,
0x6213,0x622b,0x6203,0x6203,0x0000,0x0000,0x6608,0x6608,
0x6213,0x622b,0x6203,0x6203,0x0000,0x0000,0x6608,0x6606,
0x622b,0x6213,0x6203,0x6203,0x0000,0x0400,0x6206,0x6208,
0x622b,0x6213,0x6203,0x6203,0x0000,0x0400,0x6608,0x6608,
0x6203,0x6203,0x6203,0x6203,0x6219,0x621a,0x6229,0x622a,
0x6203,0x6203,0x6203,0x6203,0x7224,0x7225,0x7234,0x7235,
0x6203,0x6203,0x6203,0x6203,0x7625,0x7624,0x7635,0x7634,
0x6203,0x6203,0x6203,0x6203,0x6217,0x6218,0x6227,0x6228,
0x6203,0x6203,0x6203,0x6203,0x6618,0x6618,0x6628,0x6628,
0x6203,0x6203,0x6203,0x6203,0x6618,0x6616,0x6628,0x6626,
0x6203,0x6203,0x6203,0x6203,0x6216,0x6218,0x6226,0x6228,
0x6203,0x6203,0x6203,0x6203,0x6618,0x6618,0x6628,0x6628,
0x6203,0x6203,0x6203,0x6203,0x6618,0x6617,0x6628,0x6627,
0x6201,0x6201,0x6211,0x6211,0x0000,0x0000,0x022e,0x022f,
0x6240,0x6240,0x6250,0x6250,0x6201,0x6201,0x6202,0x6202,
0x6213,0x6213,0x6203,0x6203,0x0000,0x0000,0x623b,0x623c,
0x6213,0x6213,0x6203,0x6203,0x0000,0x0000,0x623d,0x663d,
0x6213,0x6213,0x6203,0x6203,0x0000,0x0000,0x623e,0x663e,
0x6239,0x623a,0x6a39,0x6a3a,0x0000,0x0000,0x0000,0x0000,
0x663a,0x6639,0x6e3a,0x6e39,0x0c00,0x0c00,0x0c00,0x0c00,
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x6213,0x6213,0x6233,0x6213,0x0236,0x0237,0x0000,0x0000,
0x6240,0x6240,0x6250,0x6250,0x0000,0x0000,0x0000,0x0000,
0x6203,0x6203,0x6203,0x6203,0x624b,0x624c,0x625b,0x625c,
0x6203,0x6203,0x6203,0x6203,0x624d,0x664d,0x625d,0x665d,
0x6203,0x6203,0x6203,0x6203,0x624e,0x664e,0x625e,0x665e,
};

const u16 t_game_CellAtbData[ t_game_Max ] = {
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x0000,0x1000,0x1000,0x1000,0x1000,0x1000,
0x0000,0x0000,0x1000,0x1000,0x1000,0x1000,0x1000,0x1000,
0x0000,0x0000,0x1000,0x0000,0x0000,0x0000,0x0000,0x1000,
0x1000,0x1000,0x1000,0x1080,0x1080,0x1080,0x1080,0x1000,
0x0000,0x0000,0x1000,0x1000,0x1000,0x1065,0x1065,0x0000,
0x1000,0x0060,0x1000,0x1000,0x1000,
};
